
Tabbing to larger map was annoying to find where I was going. “Zzzzz” above afk characters is a nice touch, petting the dog, little things like this help add to the gameplay experience. As well, keeping players ungrouped around different vendors really was dismissed when it came to the Wardrobe and Stash. It meant there was a lot more variety in what to do (as well as splitting up other players within the town, so everyone wasn’t grouped there), but it also meant a lot of running around within town doing downtime activities after battles. There did seem to be a lot of new merchant options, which was both good and bad. I like the “New Stock Delivery” timer for merchants. Potions would actually feel better if they were on a timer and unlimited, rather than the current system of when you run out, you're screwed, so to speak. The potion play felt okay, but gimmicky and arcadey, rather than being fun and adding to gameplay much. Just feel disjointed from the rest of the vibe the game is giving off.īoss fights locking you into an “arena” was very “gamey” feeling, and took away from the atmosphere quite a bit. Potions/gems are a little out of place, size and coloring. I am hoping that on repeated playthroughs with new characters, There is a way to bypass this completely if you do not want to listen to the story again and again.

The only thing I will say about the story presentation is there is a lot of pausing of gameplay to listen to what is happening. I would like to see stackable Gems, or a separate tab for gems, much like the ingredients tab would be nice. Both of these are vast improvements over Diablo 3, and bring nostalgia towards D2. It would have been nice to pause the opening cinematic, as I got a phone call in the middle, and couldn't pay attention to it fully.Ĭampfire screen excellent, the character creation screen is excellent. The gameplay is what is going to keep the person playing once they have finished the story. The story, while great to experience, is not something that the average person who picks up the game is going to play through more than once or twice, and it is not likely to change at all. I was looking at the gameplay aspects, rather than story critiques. I only went through the main questline up to the first major town, only so that I can experience the story if and when I pick up the game later. These are my notes that I took while playing the game, which I then expanded upon after the Beta closed. The character building and item hunt so far feels weak, and the lack of randomization in dungeons really hurts for replayability. It just doesn't feel "fun" to play, beyond wanting to experience the storyline of Diablo.

TLDR: So far I will be waiting until after launch to see what state the game is in before I purchase, especially since they want top dollar for a game I feel is not ready for release as is.
